Glimpse into the Golden Age: Battle 3

So, round 3 of the campaign totally went down last night.
I played against Koen this round, who was also sporting his chaos marines. The third mission was Big Guns Never Tire which means heavy support can claim objectives and are worth an extra victory point if you kill them. Koen used two defilers and a squad of 2 obliterators while I used 2 squads with 1 obliterator each. For our other units, Koen used a lash sorcerer, a regular squad with plasma and some khorne bezerkers. I used two regular squads with melta’s in rhino’s, a termicide unit, 5 lesser daemons and a daemon prince.
The battle as a whole was really wierd and had many wtf dice roll moments. A single chaos space marine squad killing off the daemon prince with a single rapid fire bolter volley was one of them and the khorne bezerkers killing off two out of three terminators with boltpistols was another. Luckilly, there were some good rolls for my side as well (the chaos marine unit running away after 2 plasma cannon shots and being able to blow up both defilers in 1 turn), so the battle ended in a draw with both armies almost completely wiped out.


Battlefield overview at turn 2. Interesting to note is the empty area in the center of the table where my daemon prince used to be.

I was pretty happy with the result anyway. My plan was to keep my obliterators on the objective and have my other guys disrupt and distract Koen’s army. So it was nice to have a plan actually work for a change. The downside was that pretty much everything had to die for that to happen. I’ll have to work on that.


Units that can shoot, ie.: obliterators, are apparently the shit in this edition.

Now, with the campaign update out of the way I’m going to try and get an actual painting session in tonight. Among the list of things to do are: glue back some bits that fell off the sorcerer and terminator lord, glue new bases underneath the raptors, assemble abaddon, paint the storm laser for the decimator and get serious about painting the raptors. If I can get all of this done, I’ll be a happy gamer. But first:

Death to the False Emperor!

Quick Campaign Update

A quicky this week. Purely for the purpose of updating my progress on the campaign. Last friday I battled against Imperial Guard.

The fun thing about my opponents army was that it was mostly infantry. He only had a single tank (not counting the chimera) that shot a S10 AP2 template and a forgeworld flyer. The game was mostly about objectives and I actually thought I had a chance in the beginning since most of the objectives were in my deployment zone and his army was clearly not going to be legging it across the table any time soon. I figured if I managed to kill off his troops quickly enough, I would be able to deny his objectives and my marines would be resilient enough to hold on to whatever they found. Most importantly: I wanted to take the decimator out for a test drive.


Start of turn 2. I killed a chimera, he immobilized a rhino. Everything was still looking pretty even.

I can be long and short about it, but in the end, despite the fact that my plan mostly worked, I just didn’t have enough troops left at the end to keep my objectives. Once the decimator and the daemon prince were dead I only had 20 marines who were in no good position to defend themselves (cover saves having really taken a blow in the new edition). Furthermore, since I’m fairly new with the 6th edition ruleset, I was also taken by surprise by some of the additional objectives that the game has now. Having your general killed will give a point to your opponent, which I see now, drastically diminishes the usefulness of certain HQ choices that are designed for combat (…such as Daemon Princes). Also, the decimator is just a big ol’ point sink and despite being awesome to look at, won’t be a repeat guest in my 1000 point lists.

So there you have it. The campaign battle has been reported.

Another thing I’d like to point out is this:

Pretty much everything I was able to say about this when I saw it was:

“…

Why Khorne?”

Death to the False Emperor!

The Second Vault / Eye of the Beholder

Blood Angels. 
Another Librarian. 
Vault 681 must be reached.
Weren’t we taxed enough already?
We must accept our fate as the Changer declares it.
I’d rather have the angels accept their fate, daemon.
Achieve this and the day will be ours.
Let’s make it quick then.
An acid rainstorm?
An amusing twist in the Changer’s scheme.
That’s very nice. You know it’s causing warp interference, right?
A challenge presented to us by Fate itself.
You know it will be harder for us to manifest, right?
The Scheming One tests our endurance.
 You know you’re not actually helping, right?
Ok, their transports are blown and their numbers significantly reduced.
You’ve done your best.
Thanks, but I doubt we’ll be able to stall them long enough for the troops to reach the vault.
The Changer knows the value of sacrifice best of all.
Good. ‘Cause where this is going, he’s going to see a lot more of it. 
He knows.
The unit behind us won’t make it and we don’t have much time left ourself.
He will welcome us with open arms.
Let’s hope we’re worth it then.
The Lord of Fate has no use for hope.
“Well… fuck.” Karth Doomfist voxed out loud as the enemy librarian flung The Shadowcursed back into the warp. It took him a moment to realise his squad had stopped firing, in awe of the supernatural fenomenon as they were. “Keep firing, you jackasses!” He yelled again through the vox. Before the squad could properly target their foes, the roar of Blood Angel jump packs was already upon them. “Raaaargh! Damn you fools! I hate you all!” Karth roared as he completely lost his marbles after realising how stupid his squad had been. They were so entranced by the battle between the Daemon and the librarian that, before they realised things weren’t going their way, they had lost their only chance to escape.

Like a cornered beast, a primal instinct seemed to sieze Doomfist as he recklessly flung himself at the aproaching librarian and immediately got his head chopped off. The expression on Karth’s face, as it soared through the stormy air, was one of rabid astonishment. The last thing his eyes had seen was his own powerfist, punching through a librarian’s skull.

So ends another episode of Daan’s Dissapointing Battle Results. A loss against Michael’s Blood Angels was suffered in an Annihilation mission last night. Still a pretty fun battle though. At least the acid rain mechanic was kinda fun (S2 AP3 hit to every model not in cover).
As an excuse for the lack of updates, I spent the last few weeks going through some pretty life changing events. I finally graduated from college (I’m a Bachelor of Science now) and I got my first car. Next on the list is finding a job. Something I’ve been told won’t be the cake walk it should have been due to the current business climate blah blah blah. Further updates on the situation as it develops. In the meantime I kinda like not having to work all day for once and have finally found some time to catch up on all the anime, games and series I’ve been neglecting with my graduation.


“Quick! To the Daanmobile!”

As for 40k… Next week is Battle of the Clubs. I still need to paint a lot of terminators. I might post progress pics later this week, I might not. I will definately try and give a post-Battle of the Clubs report next week. Stay tuned.

Death to the False Emperor!

The First Vault / Eye of the Beholder

“Velkath. Report your status.” A dark voice spoke from within the squad leader’s mind. This voice was very much unlike the patchy vox communications that Velkath was used to getting from his other superiors. It sounded foreboding, ominous and undeniably clear. The voice belonged to the Shadowcursed, a being so above his followers, he did not need to communicate with them through traditional channels. “Events are progressing as planned, Lord.”
It was the first time this battle that Velkath had been able to speak such a sentence. Up until the last twenty minutes or so, the battle had deviated as far from the plan as had been possible. The goal of the battle was to gain access to one of the great vaults of Gorhna Spire III. The door to the vault had been protected by ancient force fields, which were controlled by pair of consoles. In a stroke of bad luck the thrice cursed Ultramarines (choir boys of the Imperium as Hathos liked to call them) already appeared active at the scene. Apparently setting up a base camp at the site before going after the consoles. 
As soon as the presence of the Emperor’s lap dogs had been detected, the entire Shades of Tranquil warband was thrown into a frenzied rush towards the vault doors. Exploiting the fact that one of the Ultramarine’s librarians had temporarily disabled the force field, Chaos Lord Tyrin had led a small group of fighters straight to the vault. Realising their librarian’s mistake and possibly afraid of what Tyrin might uncover, the Ultramarines sent out a massive vanguard of army commanders, dreadnoughts and veteran marines. 
What happened afterwards was lost in the maelstrom of combat. Velkath’s squad had been sent after the first console and the Ultramarine librarian. Getting rid of the librarian with bolter fire, they managed to reach the console. It was then that they recieved their first order from the Shadowcursed himself to bring the force fields back up again. Apparently, the daemon had secured the second console himself and his plan was to trap their foes within the force fields and the vault itself. This would leave the rest of the warband free to raid the base camp. Figuring out how to work the ancient consoles had proven to be quite a task for Velkath’s squad. When they had finally managed to re-activate the force fields, Hathos’s torrent of rage-fueled remarks gave Velkath the impression that it had been a very close call indeed.
“You have my persmission to engage. Velkath.” The Shadowcursed spoke. “Hathos has confirmed that there are no more enemies at his position and will assist your unit in assaulting the base. I am returning to the Gift and I am leaving the battlefield in his hands.”
“As you command, Lord.” Velkath replied back through his mind, feeling great disgust at the thought of having to take orders from Hathos again. Velkath’s next thought then automatically went to: “How much of mythoughts are actually being heard by the Shadowcursed?”, which then led him to “Wait a minute… Did the Shadowcursed hear that thought as well?”. Realising eventually that this reasoning was leading him nowhere, Velkath glared with frustration at the Ultramarine commanders trapped within the force fields. However he hated to admit it, he sometimes envied the loyalists and the blissfull unencumberance of their minds.

Story’s a bit longer this time (Yay?). Second battle of the campaign was a fun draw against Piers’s Ultramarines. The force field rules were fun to play around with (and exploit) as well. I’ve been regrettably absent at the gaming store during the past few weeks though since I had to focus on my graduation report. Everything’s been finished now on that end, so I’m looking forward to my regular gaming fridays again. Yesterday I spent most of the evening designing a list for the upcoming Battle of the Clubs tournament again, so no campaigning unfortunately. Maybe next week there’ll be another battle to report.

In the meantime I’ll be keeping myself busy assembling the following:

Going to need to build the terminators especially if I want to finish my new tournament list in time. The Island of Blood set was acquired mainly for the Skaven. I still plan on restarting that army during the summer holidays. But before that happens…

Death to the False Emperor!

Planetfall / Eye of the Beholder

“This is ridiculous!” Squad leader Velkath voxed angrily to the rest of his squad. “We’re not even on the ground and this battle has already cost us more than we can afford!”.
His remark went unreplied for a moment as heavy tremors, caused by a railgun shell detonation, shook the Thunderhawk that was carrying the ten Chaos Marines and their Rhino troop transport.
“Shut your face Velkath.” Sorcerer Lord Hathos growled in return. “You and everyone else in this vehicle knows damn well we can not doubt the strategies that the Lord of Fate has given to us.”
Another tremor interrupted as the Rhino was detached from the Thunderhawk in mid air.
“By the bloody throne, I will not sit here, my transport getting torpedoed to the ground, to suffer your mindless backtalk on top of it! I expect total obedience when we grab that landing zone. From all of you.”
A solemn and awkward silence descended among the squad for several moments before the rhino impacted the foreign soil of Gornha Spire III with a force that tested even a space marine’s endurance.
“Filthy xenos.” Hathos spat as the squad leader peered through a windowslit. “Make straight for the landing zone.” He voxed to the driver. “We will meet The Shadowcursed there and finally rid ourselves of these wretched aliens.”

So.. a new 40k campaign (named “Eye of the Beholder”) has started up at our local club/store a few weeks ago. The campaign system is pretty fun and besides an interesting system for battle selection and unit upgrades, it features a new, story driven mission each week. First mission I played against Bobby’s Tau and we ended up with a draw. The mission was to secure a center objective while all our units were forced to deploy through deep strike with night fighting rules in effect during the first two turns.

I’m going to try and write a short piece like the one I did above for each battle I play. Try and weave a bit of character into my chaos warband. That’s all for now though. Stay tuned for the second battle as the week goes on and hopefully a third game next week.
Death to the False Emperor!